Thirty one (French Trente et un ) is a gambling card game played by two to seven people, in which the player attempts to collect 31 total hands. The target has an overall shape or some of the games like Trade, Cribbage, Trentuno, and Wit and Reason since the 15th century.
The game is also known as Big Tonka , Nickel Nock , Blitz , Klinker >, Skate , Cadillac in southern Louisiana and Mississippi, Cad in Pennsylvania, Whammy! in the center of Indiana, and like Skedaddle , Snap Snap Snoop , Schnautz and Schnitzel .
Video Thirty-one (card game)
Object
The goal is to get hands with a total score as close as possible to 31, from which the name of the game is taken. This game is usually best played with at least four players.
Maps Thirty-one (card game)
Play details
Thirty-one uses a standard deck of 52 playing cards. As high As, count 11, face card count 10, and all other cards calculate the nominal value. Each player gets the hands of three cards. The rest of the deck sits at the center of the table as a provision for the game, and the top card of the stock is handed out to start throwing away. Players keep track of how many games have been lost by folding the five-dollar notes angle. Five dollar bucks is also their bet in the game. This can be replaced with denominations or other currencies.
Once the hands in the first round are shared, play the results with each player, starting with the player on the left right from the dealer and walking clockwise around the table, taking the top card out of stock or throwing away and then throwing the card away. All players try to collect the value of 31 (or nearest) hands with the same suit. If a player has three cards of the same value from a different outfit, the hand is worth 30.5 points. (Three aes is worth 32 points.) Play it clockwise around the table until every player taps or gets blitz .
When players turn, and players who believe their hands are high enough to defeat at least one opponent, they tap on the table in lieu of drawing and throwing. All other players, go clockwise from players who knock, have one more turn to pull off stocks and throw away, or they have the option to keep all three cards in their hands, known as standing . The round ends when the player to the right of the player who tapped has the last turn. If nobody taps when the player is out of stock, the round ends in series. Because the tap depends on the belief that the player will not have the lowest score, the skilled player can memorize the match with the other player who was thrown away. If a player throws a different outfit than the one he threw away his previous turn, it can be concluded that the player was "changing clothes". Changing clothes puts players at a different disadvantage because the lowered score lowers the risk that other players might knock.
At the end of the round, the players show their hands and totals respectively, just counting cards of the same type. For example, if all three cards in the hand are all different, the highest score card will stand as the player's score. The player who scored the lowest was the one declared defeated, and then had to fold the five-dollar money corner. It is important to note that in the case of a tie between two players for the lowest score, the two players are declared defeated and each folds the angle of their five dollar bills. If there is a tie involving knockers, knockers pay, this matches the concept that bets must beat at least one player or they pay.
If, at any time in the round before a person taps, a player scores 31 hands in the same setting, known as blitz , they show it immediately, the round is over, and all other players fold the money's five-dollar angle they.
When a player has folded all four corners of their bill, they continue to play with a "free ride", also sometimes called "on the bike" until the player loses again. At that time, they left the game. The last player in the game wins all five dollars.
There is one case where it is possible to take yourself a throw away. This happens when there are only two players left in the game and one player knocks. Cards that other players throw away before the tap are still on top of the stack, so now available to be taken back if desired. For example, if a player has just broken a lawsuit for tactical reasons, he can now return it.
If the knocker fails to defeat anyone (has the lowest hand) he is charged a double fee.
General variations
Banking
This drama is similar to the regular version of Thirty-one described above, but with the following changes. Before each round, each player must ante one token or coin to the center of the table. When trading, after each player receives one card, the dealer places one card face down on the table to form a stack of three cards known as "widows". A player can use turns to exchange one or more cards in their hands with the equivalent number of cards on the widow, leaving the cards they put on the widow face up.
At the end of the round, players with high-value hands take all tokens or coins on the table. If any player gets a flash in their hands, they show it immediately, the round ends, all other players put one token or coin on the table, and the player who does the flash takes all tokens or coins on the table.
West Lansing Cut Throat
This drama is the same as the regular version of Thirty-one described above, but with the following changes:
- Three tokens are purchased for the agreed amount of money before play begins, and the last player with any token wins the bet.
- There is no "free ride". A player who knocks but does not beat at least one other player, pays two tokens. In this scenario, the binding tapper for the lowest score will lose two tokens. Anyone else with the same total number as the tapper will not lose the token.
- Three cards with the same number of ratings as a score of 30Ã,ý, but all hand ratings as 30 ½ are the same and are considered bundles, ie 2,2,2 and A, A, A.
The side betting between individual players is fairly common and is often encouraged. Usually the first player to be knocked out will often choose an active player and put a "side bet" in which the player will win or go further in the game.
Switch
The purpose of this game is the same as in the normal Thirty-One. The difference for this version is called Switch is that instead of choosing from the pile or discarding the card-up, players exchange cards from two hands on the table. At the beginning of the game, the dealer handles two hands, and one extra hand is handled and placed in the center of the table facing down. Dealers look at both hands and choose the hand they want to play and put the other side facing sideways with their hands facing down. Then turn the player next to the dealer.
During a turn, a player has four options:
- Take a certain card in one of the hands on the table and exchange it with one of the cards held in their hand (if they take face-to-face cards, throw them face up).
- Swap one hand completely with their own hands.
- Update one hand on the table. (If they renew their hands on the table, they have the option of placing it face down or facing down.If they choose facing up, their turn is over; if they choose face-to-face, their turn will continue.)
- "Nock". Nocking applies the same as in normal game.
At the end of the game, the winner is determined in the same way as the normal game of Thirty-One, though if a player has a hand of three cards of the same type and greater than 21, they may choose to restart the game to make their new hand by hand open for new games and handles back all hands for other players and hands facing down.
No-Elimination Thirty-one
This is a great version to use if you do not want to play with money or tokens. The main difference between this game and normal Thirty-One is in the assessment. This is a great game for social groups because all players can play all hands (without elimination), from start to finish.
No-Elimination Thirty-One Object: To get the highest number of cards in one setting. The highest score is 31, which is an ace and 2 face cards (or 10 cards).
Settings: Use the standard card deck of 52 cards. The first dealer is determined by choosing the highest card. Shake and give three cards to each player. The rest of the wrap is placed in the center of the table, forming stock. The top card from the stock is reversed and placed next to it and is called a card-ride, the top card of the waste pile.
Game Objects: Each player seeks to get - as close as possible - a score of 31 (an ace and two face cards) in one suit. The value of each card is as follows:
- ace is worth eleven points
- a face card is worth ten points
- all other cards are nominal in points
Game Play: The player to the left of the dealer goes first. The player takes the top card or top card out of stock, then throws one card face up the exhaust pile. Play then continue with the next player on the left. (A player can take a card ONLY on their turn.) The buried card is lost from that hand.)
If and when a player scores 31 card points in one setting, this is called a blitz, and the player immediately discloses it, saying "Blitz" or "Thirty-One," ends the hand. All games stop, all players reveal their hands, and card points are calculated for each hand.
If no blitz has yet to be called, and players are satisfied with their point card counting, instead of drawing and throwing, they are tapped once on the table. Each player after they have one extra turn to improve their hand (and maybe get a blitz). When the turn plays back to the player who knocks, the tip of the hand.
Printing: At the end of the hand, whether by players tapping or opening a flash, all players reveal their hands, and card points are calculated for each. If a hand contains three different clothing cards, the highest card is a hand score. If the hand contains two or three of one setting, the points scores of these cards can be calculated for hand scores - whichever gives the player a higher score. For example, a king of shovels (10 points) is a value higher than 5 and 3 hearts (8 points).
How to Score:
- Lowest score - 1 point, except Knocker gets 0 points
- Mid score (s) - 2 points, except Knocker only gets 1 point
- High score - 3 points, except Knocker gets 4 points
- Blitz (31) - 6 points
- Bonds - All bonds get the highest value. For example, counting 30, 27, 27, 27 means 30 highs, and all 27 is middle (there is no low score for that hand).
Stop Bus
Stop Buses is a common game in the UK that uses hand rankings from three arrogant cards, instead of printing closest to 31 cards. The hand rating is: three types ("prial") as the best hand, followed by running flush, then run, then flush, then attach followed high cards. If a hand is declared similar then the card is ranked by high card or high pair, then with middle card or kicker, then low card. Settings are not relevant.
Instead of drawing from stocks, the game starts with three face cards on the table. In turn, players can swap one or three cards out of their hands for a table card.
See also
- Biribi
- Trente et Quarante
References
External links
- Pagat.com, Card Game Rules: 31 (Scat), on Pagat.com
- Blitz31 Open-source game for Windows
Source of the article : Wikipedia